﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Cam
{
    public interface IScreen
    {
        void Load(ContentManager Content);
        Game1.Screen Update(GameTime GameTime);
         void Draw(SpriteBatch SpriteBatch);
    }
}
